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Gamification as a teaching and training strategy in the context of medication administration
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Keywords

Teaching
Health Strategies
Gamification
Organization and Administration
Tutoring

How to Cite

1.
Fernandes ITGP, Leoni EA, Caetano SA, Magalhães PR, Flores PCB, Souza LN de, Torres LS, Ferreira MZJ, Florentino A de O, Nascimento AL do, Araújo HF de. Gamification as a teaching and training strategy in the context of medication administration. Glob Clin Res [Internet]. 2023 Nov. 29 [cited 2024 May 17];3(2):e48. Available from: https://www.globalclinicalresearchj.com/index.php/globclinres/article/view/59

Abstract

The aim was to discuss gamification as a teaching and training strategy in the context of medication administration. This is a bibliographic review, with a descriptive and narrative character. For the search, the Google Scholar bases were pre-established and the others grouped in the Virtual Health Library and the descriptors used: “Gamification”, “Games”, “Teaching”, “Teaching-Learning Methodologies” and “Medicine Administration”, with the help of the Boolean operator “AND”. The search and selection of studies took place in December 2022. Thirty-two studies were selected and analyzed under thematic content analysis, emerging the categories: Gamification: Academic and Health Context and Challenges of Active Methodologies in Teaching and Training in Health: Medication Administration. Active methodologies have become a trend in education as they support and promote interactive activities that include different intelligences and learning profiles. Especially in the health area, the active study on the use of gamification offers unparalleled advantages given the complexity of knowledge related to medication administration, consequently, training, training and updating professionals to provide safe and quality care.

https://doi.org/10.5935/2763-8847.20210048
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